// <script>
function Section1 () {
	S1(1,"You are standing at the end of a road before a small brick building. ");
	S1(1,"Around you is a forest.  A small stream flows out of the building and ");
	S1(1,"down a gully. ");
	S1(2,"You have walked up a hill, still in the forest.  The road slopes back ");
	S1(2,"down the other side of the hill.  There is a building in the distance. ");
	S1(3,"You are inside a building, a well house for a large spring. ");
	S1(4,"You are in a valley in the forest beside a stream tumbling along a ");
	S1(4,"rocky bed. ");
	S1(5,"You are in open forest, with a deep valley to one side. ");
	S1(6,"You are in open forest near both a valley and a road. ");
	S1(7,"At your feet all the water of the stream splashes into a 2-inch slit ");
	S1(7,"in the rock.  Downstream the streambed is bare rock. ");
	S1(8,"You are in a 20-foot depression floored with bare dirt.  Set into the ");
	S1(8,"dirt is a strong steel grate mounted in concrete.  A dry streambed ");
	S1(8,"leads into the depression. ");
	S1(9,"You are in a small chamber beneath a 3x3 steel grate to the surface. ");
	S1(9,"A low crawl over cobbles leads inward to the west. ");
	S1(10,"You are crawling over cobbles in a low passage.  There is a dim light ");
	S1(10,"at the east end of the passage. ");
	S1(11,"You are in a room filled with debris washed in from the surface. ");
	S1(11,"A low wide passage with cobbles becomes plugged with mud and debris ");
	S1(11,"here, but an awkward canyon leads upward and west.  A note on the wall ");
	S1(11,"says \"MAGIC WORD XYZZY\". ");
	S1(12,"You are in an awkward sloping east/west canyon. ");
	S1(13,"You are in a splendid chamber thirty feet high.  The walls are frozen ");
	S1(13,"rivers of orange stone.  An awkward canyon and a good passage exit ");
	S1(13,"from east and west sides of the chamber. ");
	S1(14,"At your feet is a small pit breathing traces of white mist.  An east ");
	S1(14,"passage ends here except for a small crack leading on. ");
	S1(15,"You are at one end of a vast hall stretching forward out of sight to ");
	S1(15,"the west.  There are openings to either side.  Nearby, a wide stone ");
	S1(15,"staircase leads downward.  The hall is filled with wisps of white mist ");
	S1(15,"swaying to and fro almost as if alive.  A cold wind blows up the ");
	S1(15,"staircase.  There is a passage at the top of a dome behind you. ");
	S1(16,"The crack is far too small for you to follow. ");
	S1(17,"You are on the east bank of a fissure slicing clear across the hall. ");
	S1(17,"The mist is quite thick here, and the fissure is too wide to jump. ");
	S1(18,"This is a low room with a crude note on the wall.  The note says, ");
	S1(18,"\"You won't get it up the steps\". ");
	S1(19,"You are in the Hall of the Mountain King, with passages off in all ");
	S1(19,"directions. ");
	S1(20,"You are at the bottom of the pit with a broken neck. ");
	S1(21,"You didn't make it. ");
	S1(22,"The dome is unclimbable. ");
	S1(23,"You are at the west end of the Twopit Room.  There is a large hole in ");
	S1(23,"the wall above the pit at this end of the room. ");
	S1(24,"You are at the bottom of the eastern pit in the Twopit Room.  There is ");
	S1(24,"a small pool of oil in one corner of the pit. ");
	S1(25,"You are at the bottom of the western pit in the Twopit Room.  There is ");
	S1(25,"a large hole in the wall about 25 feet above you. ");
	S1(26,"You clamber up the plant and scurry through the hole at the top. ");
	S1(27,"You are on the west side of the fissure in the Hall of Mists. ");
	S1(28,"You are in a low north/south passage at a hole in the floor.  The ");
	S1(28,"hole goes down to an east/west passage. ");
	S1(29,"You are in the south side chamber. ");
	S1(30,"You are in the west side chamber of the Hall of the Mountain King. ");
	S1(30,"A passage continues west and up here. ");
	S1(31,">$< ");
	S1(32,"You can't get by the snake. ");
	S1(33,"You are in a large room, with a passage to the south, a passage to the ");
	S1(33,"west, and a wall of broken rock to the east.  There is a large \"Y2\" on ");
	S1(33,"a rock in the room's center. ");
	S1(34,"You are in a jumble of rock, with cracks everywhere. ");
	S1(35,"You're at a low window overlooking a huge pit, which extends up out of ");
	S1(35,"sight.  A floor is indistinctly visible over 50 feet below.  Traces of ");
	S1(35,"white mist cover the floor of the pit, becoming thicker to the right. ");
	S1(35,"Marks in the dust around the window would seem to indicate that ");
	S1(35,"someone has been here recently.  Directly across the pit from you and ");
	S1(35,"25 feet away there is a similar window looking into a lighted room.  A ");
	S1(35,"shadowy figure can be seen there peering back at you. ");
	S1(36,"You are in a dirty broken passage.  To the east is a crawl.  To the ");
	S1(36,"west is a large passage.  Above you is a hole to another passage. ");
	S1(37,"You are on the brink of a small clean climbable pit.  A crawl leads ");
	S1(37,"west. ");
	S1(38,"You are in the bottom of a small pit with a little stream, which ");
	S1(38,"enters and exits through tiny slits. ");
	S1(39,"You are in a large room full of dusty rocks.  There is a big hole in ");
	S1(39,"the floor.  There are cracks everywhere, and a passage leading east. ");
	S1(40,"You have crawled through a very low wide passage parallel to and north ");
	S1(40,"of the Hall of Mists. ");
	S1(41,"You are at the west end of the Hall of Mists.  A low wide crawl continues ");
	S1(41,"west and another goes north.  To the south is a little passage 6 feet ");
	S1(41,"off the floor. ");
	S1(42,"You are in a maze of twisty little passages, all alike. ");
	S1(43,"You are in a maze of twisty little passages, all alike. ");
	S1(44,"You are in a maze of twisty little passages, all alike. ");
	S1(45,"You are in a maze of twisty little passages, all alike. ");
	S1(46,"Dead end. ");
	S1(47,"Dead end. ");
	S1(48,"Dead end. ");
	S1(49,"You are in a maze of twisty little passages, all alike. ");
	S1(50,"You are in a maze of twisty little passages, all alike. ");
	S1(51,"You are in a maze of twisty little passages, all alike. ");
	S1(52,"You are in a maze of twisty little passages, all alike. ");
	S1(53,"You are in a maze of twisty little passages, all alike. ");
	S1(54,"Dead end. ");
	S1(55,"You are in a maze of twisty little passages, all alike. ");
	S1(56,"Dead end. ");
	S1(57,"You are on the brink of a thirty foot pit with a massive orange column ");
	S1(57,"down one wall.  You could climb down here but you could not get back ");
	S1(57,"up.  The maze continues at this level. ");
	S1(58,"Dead end. ");
	S1(59,"You have crawled through a very low wide passage parallel to and north ");
	S1(59,"of the Hall of Mists. ");
	S1(60,"You are at the east end of a very long hall apparently without side ");
	S1(60,"chambers.  To the east a low wide crawl slants up.  To the north a ");
	S1(60,"round two foot hole slants down. ");
	S1(61,"You are at the west end of a very long featureless hall.  The hall ");
	S1(61,"joins up with a narrow north/south passage. ");
	S1(62,"You are at a crossover of a high north/south passage and a low east/west ");
	S1(62,"one. ");
	S1(63,"Dead end. ");
	S1(64,"You are at a complex junction.  A low hands and knees passage from the ");
	S1(64,"north joins a higher crawl from the east to make a walking passage ");
	S1(64,"going west.  There is also a large room above.  The air is damp here. ");
	S1(65,"You are in Bedquilt, a long east/west passage with holes everywhere. ");
	S1(65,"To explore at random select north, south, up, or down. ");
	S1(66,"You are in a room whose walls resemble Swiss cheese.  Obvious passages ");
	S1(66,"go west, east, northeast, and northwest.  Part of the room is occupied ");
	S1(66,"by a large bedrock block. ");
	S1(67,"You are at the east end of the Twopit Room.  The floor here is ");
	S1(67,"littered with thin rock slabs, which make it easy to descend the pits. ");
	S1(67,"There is a path here bypassing the pits to connect passages from east ");
	S1(67,"and west.  There are holes all over, but the only big one is on the ");
	S1(67,"wall directly over the west pit where you can't get to it. ");
	S1(68,"You are in a large low circular chamber whose floor is an immense slab ");
	S1(68,"fallen from the ceiling (Slab Room).  East and west there once were ");
	S1(68,"large passages, but they are now filled with boulders.  Low small ");
	S1(68,"passages go north and south, and the south one quickly bends west ");
	S1(68,"around the boulders. ");
	S1(69,"You are in a secret north/south canyon above a large room. ");
	S1(70,"You are in a secret north/south canyon above a sizable passage. ");
	S1(71,"You are in a secret canyon at a junction of three canyons, bearing ");
	S1(71,"north, south, and southeast.  The north one is as tall as the other ");
	S1(71,"two combined. ");
	S1(72,"You are in a large low room.  Crawls lead north, southeast, and ");
	S1(72,"southwest. ");
	S1(73,"Dead end crawl. ");
	S1(74,"You are in a secret canyon which here runs east/west.  It crosses ");
	S1(74,"over a very tight canyon 15 feet below.  If you go down you may not ");
	S1(74,"be able to get back up. ");
	S1(75,"You are at a wide place in a very tight north/south canyon. ");
	S1(76,"The canyon here becomes too tight to go further south. ");
	S1(77,"You are in a tall east/west canyon.  A low tight crawl goes 3 feet ");
	S1(77,"north and seems to open up. ");
	S1(78,"The canyon runs into a mass of boulders -- dead end. ");
	S1(79,"The stream flows out through a pair of 1 foot diameter sewer pipes. ");
	S1(79,"It would be advisable to use the exit. ");
	S1(80,"You are in a maze of twisty little passages, all alike. ");
	S1(81,"Dead end. ");
	S1(82,"Dead end. ");
	S1(83,"You are in a maze of twisty little passages, all alike. ");
	S1(84,"You are in a maze of twisty little passages, all alike. ");
	S1(85,"Dead end. ");
	S1(86,"Dead end. ");
	S1(87,"You are in a maze of twisty little passages, all alike. ");
	S1(88,"You are in a long, narrow corridor stretching out of sight to the ");
	S1(88,"west.  At the eastern end is a hole through which you can see a ");
	S1(88,"profusion of leaves. ");
	S1(89,"There is nothing here to climb.  Use \"UP\" or \"OUT\" to leave the pit. ");
	S1(90,"You have climbed up the plant and out of the pit. ");
	S1(91,"You are at the top of a steep incline above a large room.  You could ");
	S1(91,"climb down here, but you would not be able to climb up.  There is a ");
	S1(91,"passage leading back to the north. ");
	S1(92,"You are in the Giant Room.  The ceiling here is too high up for your ");
	S1(92,"lamp to show it.  Cavernous passages lead east, north, and south.  On ");
	S1(92,"the west wall is scrawled the inscription, \"FEE FIE FOE FOO\" [sic]. ");
	S1(93,"The passage here is blocked by a recent cave-in. ");
	S1(94,"You are at one end of an immense north/south passage. ");
	S1(95,"You are in a magnificent cavern with a rushing stream, which cascades ");
	S1(95,"over a sparkling waterfall into a roaring whirlpool which disappears ");
	S1(95,"through a hole in the floor.  Passages exit to the south and west. ");
	S1(96,"You are in the Soft Room.  The walls are covered with heavy curtains, ");
	S1(96,"the floor with a thick pile carpet.  Moss covers the ceiling. ");
	S1(97,"This is the Oriental Room.  Ancient oriental cave drawings cover the ");
	S1(97,"walls.  A gently sloping passage leads upward to the north, another ");
	S1(97,"passage leads southeast, and a hands and knees crawl leads west. ");
	S1(98,"You are following a wide path around the outer edge of a large cavern. ");
	S1(98,"Far below, through a heavy white mist, strange splashing noises can be ");
	S1(98,"heard.  The mist rises up through a fissure in the ceiling.  The path ");
	S1(98,"exits to the south and west. ");
	S1(99,"You are in an alcove.  A small northwest path seems to widen after a ");
	S1(99,"short distance.  An extremely tight tunnel leads east.  It looks like ");
	S1(99,"a very tight squeeze.  An eerie light can be seen at the other end. ");
	S1(100,"You're in a small chamber lit by an eerie green light.  An extremely ");
	S1(100,"narrow tunnel exits to the west.  A dark corridor leads northeast. ");
	S1(101,"You're in the Dark Room.  A corridor leading south is the only exit. ");
	S1(102,"You are in an arched hall.  A coral passage once continued up and east ");
	S1(102,"from here, but is now blocked by debris.  The air smells of sea water. ");
	S1(103,"You're in a large room carved out of sedimentary rock.  The floor and ");
	S1(103,"walls are littered with bits of shells embedded in the stone.  A ");
	S1(103,"shallow passage proceeds downward, and a somewhat steeper one leads ");
	S1(103,"up.  A low hands and knees passage enters from the south. ");
	S1(104,"You are in a long sloping corridor with ragged sharp walls. ");
	S1(105,"You are in a cul-de-sac about eight feet across. ");
	S1(106,"You are in an anteroom leading to a large passage to the east.  Small ");
	S1(106,"passages go west and up.  The remnants of recent digging are evident. ");
	S1(106,"A sign in midair here says: \"Cave under construction beyond this point. ");
	S1(106,"Proceed at own risk.  [Witt Construction Company]\" ");
	S1(107,"You are in a maze of twisty little passages, all different. ");
	S1(108,"You are at Witt's End.  Passages lead off in ALL directions. ");
	S1(109,"You are in a north/south canyon about 25 feet across.  The floor is ");
	S1(109,"covered by white mist seeping in from the north.  The walls extend ");
	S1(109,"upward for well over 100 feet.  Suspended from some unseen point far ");
	S1(109,"above you, an enormous two-sided mirror is hanging parallel to and ");
	S1(109,"midway between the canyon walls.  (The mirror is obviously provided ");
	S1(109,"for the use of the dwarves, who as you know, are extremely vain.)  A ");
	S1(109,"small window can be seen in either wall, some fifty feet up. ");
	S1(110,"You're at a low window overlooking a huge pit, which extends up out of ");
	S1(110,"sight.  A floor is indistinctly visible over 50 feet below.  Traces of ");
	S1(110,"white mist cover the floor of the pit, becoming thicker to the left. ");
	S1(110,"Marks in the dust around the window would seem to indicate that ");
	S1(110,"someone has been here recently.  Directly across the pit from you and ");
	S1(110,"25 feet away there is a similar window looking into a lighted room.  A ");
	S1(110,"shadowy figure can be seen there peering back at you. ");
	S1(111,"A large stalactite extends from the roof and almost reaches the floor ");
	S1(111,"below.  You could climb down it, and jump from it to the floor, but ");
	S1(111,"having done so you would be unable to reach it to climb back up. ");
	S1(112,"You are in a little maze of twisting passages, all different. ");
	S1(113,"You are at the edge of a large underground reservoir.  An opaque cloud ");
	S1(113,"of white mist fills the room and rises rapidly upward.  The lake is ");
	S1(113,"fed by a stream, which tumbles out of a hole in the wall about 10 feet ");
	S1(113,"overhead and splashes noisily into the water somewhere within the ");
	S1(113,"mist.  The only passage goes back toward the south. ");
	S1(114,"Dead end. ");
	S1(115,"You are at the northeast end of an immense room, even larger than the ");
	S1(115,"giant room.  It appears to be a repository for the \"ADVENTURE\" ");
	S1(115,"program.  Massive torches far overhead bathe the room with smoky ");
	S1(115,"yellow light.  Scattered about you can be seen a pile of bottles (all ");
	S1(115,"of them empty), a nursery of young beanstalks murmuring quietly, a bed ");
	S1(115,"of oysters, a bundle of black rods with rusty stars on their ends, and ");
	S1(115,"a collection of brass lanterns.  Off to one side a great many dwarves ");
	S1(115,"are sleeping on the floor, snoring loudly.  A sign nearby reads: \"Do ");
	S1(115,"not disturb the dwarves!\"  An immense mirror is hanging against one ");
	S1(115,"wall, and stretches to the other end of the room, where various other ");
	S1(115,"sundry objects can be glimpsed dimly in the distance. ");
	S1(116,"You are at the southwest end of the repository.  To one side is a pit ");
	S1(116,"full of fierce green snakes.  On the other side is a row of small ");
	S1(116,"wicker cages, each of which contains a little sulking bird.  In one ");
	S1(116,"corner is a bundle of black rods with rusty marks on their ends.  A ");
	S1(116,"large number of velvet pillows are scattered about on the floor.  A ");
	S1(116,"vast mirror stretches off to the northeast.  At your feet is a large ");
	S1(116,"steel grate, next to which is a sign which reads, \"Treasure vault. ");
	S1(116,"Keys in Main Office.\" ");
	S1(117,"You are on one side of a large, deep chasm.  A heavy white mist rising ");
	S1(117,"up from below obscures all view of the far side.  A southwest path ");
	S1(117,"leads away from the chasm into a winding corridor. ");
	S1(118,"You are in a long winding corridor sloping out of sight in both ");
	S1(118,"directions. ");
	S1(119,"You are in a secret canyon which exits to the north and east. ");
	S1(120,"You are in a secret canyon which exits to the north and east. ");
	S1(121,"You are in a secret canyon which exits to the north and east. ");
	S1(122,"You are on the far side of the chasm.  A northeast path leads away ");
	S1(122,"from the chasm on this side. ");
	S1(123,"You're in a long east/west corridor.  A faint rumbling noise can be ");
	S1(123,"heard in the distance. ");
	S1(124,"The path forks here.  The left fork leads northeast.  A dull rumbling ");
	S1(124,"seems to get louder in that direction.  The right fork leads southeast ");
	S1(124,"down a gentle slope.  The main corridor enters from the west. ");
	S1(125,"The walls are quite warm here.  From the north can be heard a steady ");
	S1(125,"roar, so loud that the entire cave seems to be trembling.  Another ");
	S1(125,"passage leads south, and a low crawl goes east. ");
	S1(126,"You are on the edge of a breath-taking view.  Far below you is an ");
	S1(126,"active volcano, from which great gouts of molten lava come surging ");
	S1(126,"out, cascading back down into the depths.  The glowing rock fills the ");
	S1(126,"farthest reaches of the cavern with a blood-red glare, giving every- ");
	S1(126,"thing an eerie, macabre appearance.  The air is filled with flickering ");
	S1(126,"sparks of ash and a heavy smell of brimstone.  The walls are hot to ");
	S1(126,"the touch, and the thundering of the volcano drowns out all other ");
	S1(126,"sounds.  Embedded in the jagged roof far overhead are myriad twisted ");
	S1(126,"formations composed of pure white alabaster, which scatter the murky ");
	S1(126,"light into sinister apparitions upon the walls.  To one side is a deep ");
	S1(126,"gorge, filled with a bizarre chaos of tortured rock which seems to ");
	S1(126,"have been crafted by the devil himself.  An immense river of fire ");
	S1(126,"crashes out from the depths of the volcano, burns its way through the ");
	S1(126,"gorge, and plummets into a bottomless pit far off to your left.  To ");
	S1(126,"the right, an immense geyser of blistering steam erupts continuously ");
	S1(126,"from a barren island in the center of a sulfurous lake, which bubbles ");
	S1(126,"ominously.  The far right wall is aflame with an incandescence of its ");
	S1(126,"own, which lends an additional infernal splendor to the already ");
	S1(126,"hellish scene.  A dark, foreboding passage exits to the south. ");
	S1(127,"You are in a small chamber filled with large boulders.  The walls are ");
	S1(127,"very warm, causing the air in the room to be almost stifling from the ");
	S1(127,"heat.  The only exit is a crawl heading west, through which is coming ");
	S1(127,"a low rumbling. ");
	S1(128,"You are walking along a gently sloping north/south passage lined with ");
	S1(128,"oddly shaped limestone formations. ");
	S1(129,"You are standing at the entrance to a large, barren room.  A sign ");
	S1(129,"posted above the entrance reads:  \"Caution!  Bear in room!\" ");
	S1(130,"You are inside a barren room.  The center of the room is completely ");
	S1(130,"empty except for some dust.  Marks in the dust lead away toward the ");
	S1(130,"far end of the room.  The only exit is the way you came in. ");
	S1(131,"You are in a maze of twisting little passages, all different. ");
	S1(132,"You are in a little maze of twisty passages, all different. ");
	S1(133,"You are in a twisting maze of little passages, all different. ");
	S1(134,"You are in a twisting little maze of passages, all different. ");
	S1(135,"You are in a twisty little maze of passages, all different. ");
	S1(136,"You are in a twisty maze of little passages, all different. ");
	S1(137,"You are in a little twisty maze of passages, all different. ");
	S1(138,"You are in a maze of little twisting passages, all different. ");
	S1(139,"You are in a maze of little twisty passages, all different. ");
	S1(140,"Dead end. ");
}
function Section2 () {
	S2(1,"You're at end of road again. ");
	S2(2,"You're at hill in road. ");
	S2(3,"You're inside building. ");
	S2(4,"You're in valley. ");
	S2(5,"You're in forest. ");
	S2(6,"You're in forest. ");
	S2(7,"You're at slit in streambed. ");
	S2(8,"You're outside grate. ");
	S2(9,"You're below the grate. ");
	S2(10,"You're in Cobble Crawl. ");
	S2(11,"You're in Debris Room. ");
	S2(13,"You're in Bird Chamber. ");
	S2(14,"You're at top of Small Pit. ");
	S2(15,"You're in Hall of Mists. ");
	S2(17,"You're on east bank of Fissure. ");
	S2(18,"You're in Nugget of Gold Room. ");
	S2(19,"You're in Hall of Mt King. ");
	S2(23,"You're at west end of Twopit Room. ");
	S2(24,"You're in East Pit. ");
	S2(25,"You're in West Pit. ");
	S2(33,"You're at \"Y2\". ");
	S2(35,"You're at window on Pit. ");
	S2(36,"You're in Dirty Passage. ");
	S2(39,"You're in Dusty Rock Room. ");
	S2(41,"You're at west end of Hall of Mists. ");
	S2(57,"You're at brink of Pit. ");
	S2(60,"You're at east end of Long Hall. ");
	S2(61,"You're at west end of Long Hall. ");
	S2(64,"You're at Complex Junction. ");
	S2(66,"You're in Swiss Cheese Room. ");
	S2(67,"You're at east end of Twopit Room. ");
	S2(68,"You're in Slab Room. ");
	S2(71,"You're at Junction of Three Secret Canyons. ");
	S2(74,"You're in Secret East/West Canyon above tight canyon. ");
	S2(88,"You're in Narrow Corridor. ");
	S2(91,"You're at steep incline above Large Room. ");
	S2(92,"You're in Giant Room. ");
	S2(95,"You're in Cavern with Waterfall. ");
	S2(96,"You're in Soft Room. ");
	S2(97,"You're in Oriental Room. ");
	S2(98,"You're in Misty Cavern. ");
	S2(99,"You're in Alcove. ");
	S2(100,"You're in Plover Room. ");
	S2(101,"You're in Dark Room. ");
	S2(102,"You're in Arched Hall. ");
	S2(103,"You're in Shell Room. ");
	S2(106,"You're in Anteroom. ");
	S2(108,"You're at Witt's End. ");
	S2(109,"You're in Mirror Canyon. ");
	S2(110,"You're at window on Pit. ");
	S2(111,"You're at top of Stalactite. ");
	S2(113,"You're at Reservoir. ");
	S2(115,"You're at northeast end. ");
	S2(116,"You're at southwest end. ");
	S2(117,"You're on southwest side of Chasm. ");
	S2(118,"You're in Sloping Corridor. ");
	S2(122,"You're on northeast side of Chasm. ");
	S2(123,"You're in Corridor. ");
	S2(124,"You're at Fork in Path. ");
	S2(125,"You're at Junction with Warm Walls. ");
	S2(126,"You're at Breath-taking View. ");
	S2(127,"You're in Chamber of Boulders. ");
	S2(128,"You're in Limestone Passage. ");
	S2(129,"You're in front of Barren Room. ");
	S2(130,"You're in Barren Room. ");
}
function Section3 () {
	S3(1,0,2,2,44,29 );
	S3(1,0,3,3,12,19,43 );
	S3(1,0,4,5,13,14,46,30 );
	S3(1,0,5,6,45,43 );
	S3(1,0,8,63 );
	S3(2,0,1,2,12,7,43,45,30 );
	S3(2,0,5,6,45,46 );
	S3(3,0,1,3,11,32,44 );
	S3(3,0,11,62 );
	S3(3,0,33,65 );
	S3(3,0,79,5,14 );
	S3(4,0,1,4,12,45 );
	S3(4,0,5,6,43,44,29 );
	S3(4,0,7,5,46,30 );
	S3(4,0,8,63 );
	S3(5,0,4,9,43,30 );
	S3(5,50,5,6,7,45 );
	S3(5,0,6,6 );
	S3(5,0,5,44,46 );
	S3(6,0,1,2,45 );
	S3(6,0,4,9,43,44,30 );
	S3(6,0,5,6,46 );
	S3(7,0,1,12 );
	S3(7,0,4,4,45 );
	S3(7,0,5,6,43,44 );
	S3(7,0,8,5,15,16,46 );
	S3(7,0,595,60,14,30 );
	S3(8,0,5,6,43,44,46 );
	S3(8,0,1,12 );
	S3(8,0,7,4,13,45 );
	S3(8,303,9,3,19,30 );
	S3(8,0,593,3 );
	S3(9,303,8,11,29 );
	S3(9,0,593,11 );
	S3(9,0,10,17,18,19,44 );
	S3(9,0,14,31 );
	S3(9,0,11,51 );
	S3(10,0,9,11,20,21,43 );
	S3(10,0,11,19,22,44,51 );
	S3(10,0,14,31 );
	S3(11,303,8,63 );
	S3(11,0,9,64 );
	S3(11,0,10,17,18,23,24,43 );
	S3(11,0,12,25,19,29,44 );
	S3(11,0,3,62 );
	S3(11,0,14,31 );
	S3(12,303,8,63 );
	S3(12,0,9,64 );
	S3(12,0,11,30,43,51 );
	S3(12,0,13,19,29,44 );
	S3(12,0,14,31 );
	S3(13,303,8,63 );
	S3(13,0,9,64 );
	S3(13,0,11,51 );
	S3(13,0,12,25,43 );
	S3(13,0,14,23,31,44 );
	S3(14,303,8,63 );
	S3(14,0,9,64 );
	S3(14,0,11,51 );
	S3(14,0,13,23,43 );
	S3(14,150,20,30,31,34 );
	S3(14,0,15,30 );
	S3(14,0,16,33,44 );
	S3(15,0,18,36,46 );
	S3(15,0,17,7,38,44 );
	S3(15,0,19,10,30,45 );
	S3(15,150,22,29,31,34,35,23,43 );
	S3(15,0,14,29 );
	S3(15,0,34,55 );
	S3(16,0,14,1 );
	S3(17,0,15,38,43 );
	S3(17,312,596,39 );
	S3(17,412,21,7 );
	S3(17,412,597,41,42,44,69 );
	S3(17,0,27,41 );
	S3(18,0,15,38,11,45 );
	S3(19,0,15,10,29,43 );
	S3(19,311,28,45,36 );
	S3(19,311,29,46,37 );
	S3(19,311,30,44,7 );
	S3(19,0,32,45 );
	S3(19,35,74,49 );
	S3(19,211,32,49 );
	S3(19,0,74,66 );
	S3(20,0,0,1 );
	S3(21,0,0,1 );
	S3(22,0,15,1 );
	S3(23,0,67,43,42 );
	S3(23,0,68,44,61 );
	S3(23,0,25,30,31 );
	S3(23,0,648,52 );
	S3(24,0,67,29,11 );
	S3(25,0,23,29,11 );
	S3(25,724,31,56 );
	S3(25,0,26,56 );
	S3(26,0,88,1 );
	S3(27,312,596,39 );
	S3(27,412,21,7 );
	S3(27,412,597,41,42,43,69 );
	S3(27,0,17,41 );
	S3(27,0,40,45 );
	S3(27,0,41,44 );
	S3(28,0,19,38,11,46 );
	S3(28,0,33,45,55 );
	S3(28,0,36,30,52 );
	S3(29,0,19,38,11,45 );
	S3(30,0,19,38,11,43 );
	S3(30,0,62,44,29 );
	S3(31,524,89,1 );
	S3(31,0,90,1 );
	S3(32,0,19,1 );
	S3(33,0,3,65 );
	S3(33,0,28,46 );
	S3(33,0,34,43,53,54 );
	S3(33,0,35,44 );
	S3(33,159,302,71 );
	S3(33,0,100,71 );
	S3(34,0,33,30,55 );
	S3(34,0,15,29 );
	S3(35,0,33,43,55 );
	S3(35,0,20,39 );
	S3(36,0,37,43,17 );
	S3(36,0,28,29,52 );
	S3(36,0,39,44 );
	S3(36,0,65,70 );
	S3(37,0,36,44,17 );
	S3(37,0,38,30,31,56 );
	S3(38,0,37,56,29,11 );
	S3(38,0,595,60,14,30,4,5 );
	S3(39,0,36,43,23 );
	S3(39,0,64,30,52,58 );
	S3(39,0,65,70 );
	S3(40,0,41,1 );
	S3(41,0,42,46,29,23,56 );
	S3(41,0,27,43 );
	S3(41,0,59,45 );
	S3(41,0,60,44,17 );
	S3(42,0,41,29 );
	S3(42,0,42,45 );
	S3(42,0,43,43 );
	S3(42,0,45,46 );
	S3(42,0,80,44 );
	S3(43,0,42,44 );
	S3(43,0,44,46 );
	S3(43,0,45,43 );
	S3(44,0,43,43 );
	S3(44,0,48,30 );
	S3(44,0,50,46 );
	S3(44,0,82,45 );
	S3(45,0,42,44 );
	S3(45,0,43,45 );
	S3(45,0,46,43 );
	S3(45,0,47,46 );
	S3(45,0,87,29,30 );
	S3(46,0,45,44,11 );
	S3(47,0,45,43,11 );
	S3(48,0,44,29,11 );
	S3(49,0,50,43 );
	S3(49,0,51,44 );
	S3(50,0,44,43 );
	S3(50,0,49,44 );
	S3(50,0,51,30 );
	S3(50,0,52,46 );
	S3(51,0,49,44 );
	S3(51,0,50,29 );
	S3(51,0,52,43 );
	S3(51,0,53,46 );
	S3(52,0,50,44 );
	S3(52,0,51,43 );
	S3(52,0,52,46 );
	S3(52,0,53,29 );
	S3(52,0,55,45 );
	S3(52,0,86,30 );
	S3(53,0,51,44 );
	S3(53,0,52,45 );
	S3(53,0,54,46 );
	S3(54,0,53,44,11 );
	S3(55,0,52,44 );
	S3(55,0,55,45 );
	S3(55,0,56,30 );
	S3(55,0,57,43 );
	S3(56,0,55,29,11 );
	S3(57,0,13,30,56 );
	S3(57,0,55,44 );
	S3(57,0,58,46 );
	S3(57,0,83,45 );
	S3(57,0,84,43 );
	S3(58,0,57,43,11 );
	S3(59,0,27,1 );
	S3(60,0,41,43,29,17 );
	S3(60,0,61,44 );
	S3(60,0,62,45,30,52 );
	S3(61,0,60,43 );
	S3(61,0,62,45 );
	S3(61,100,107,46 );
	S3(62,0,60,44 );
	S3(62,0,63,45 );
	S3(62,0,30,43 );
	S3(62,0,61,46 );
	S3(63,0,62,46,11 );
	S3(64,0,39,29,56,59 );
	S3(64,0,65,44,70 );
	S3(64,0,103,45,74 );
	S3(64,0,106,43 );
	S3(65,0,64,43 );
	S3(65,0,66,44 );
	S3(65,80,556,46 );
	S3(65,0,68,61 );
	S3(65,80,556,29 );
	S3(65,50,70,29 );
	S3(65,0,39,29 );
	S3(65,60,556,45 );
	S3(65,75,72,45 );
	S3(65,0,71,45 );
	S3(65,80,556,30 );
	S3(65,0,106,30 );
	S3(66,0,65,47 );
	S3(66,0,67,44 );
	S3(66,80,556,46 );
	S3(66,0,77,25 );
	S3(66,0,96,43 );
	S3(66,50,556,50 );
	S3(66,0,97,72 );
	S3(67,0,66,43 );
	S3(67,0,23,44,42 );
	S3(67,0,24,30,31 );
	S3(68,0,23,46 );
	S3(68,0,69,29,56 );
	S3(68,0,65,45 );
	S3(69,0,68,30,61 );
	S3(69,331,120,46 );
	S3(69,0,119,46 );
	S3(69,0,109,45 );
	S3(69,0,113,75 );
	S3(70,0,71,45 );
	S3(70,0,65,30,23 );
	S3(70,0,111,46 );
	S3(71,0,65,48 );
	S3(71,0,70,46 );
	S3(71,0,110,45 );
	S3(72,0,65,70 );
	S3(72,0,118,49 );
	S3(72,0,73,45 );
	S3(72,0,97,48,72 );
	S3(73,0,72,46,17,11 );
	S3(74,0,19,43 );
	S3(74,331,120,44 );
	S3(74,0,121,44 );
	S3(74,0,75,30 );
	S3(75,0,76,46 );
	S3(75,0,77,45 );
	S3(76,0,75,45 );
	S3(77,0,75,43 );
	S3(77,0,78,44 );
	S3(77,0,66,45,17 );
	S3(78,0,77,46 );
	S3(79,0,3,1 );
	S3(80,0,42,45 );
	S3(80,0,80,44 );
	S3(80,0,80,46 );
	S3(80,0,81,43 );
	S3(81,0,80,44,11 );
	S3(82,0,44,46,11 );
	S3(83,0,57,46 );
	S3(83,0,84,43 );
	S3(83,0,85,44 );
	S3(84,0,57,45 );
	S3(84,0,83,44 );
	S3(84,0,114,50 );
	S3(85,0,83,43,11 );
	S3(86,0,52,29,11 );
	S3(87,0,45,29,30 );
	S3(88,0,25,30,56,43 );
	S3(88,0,20,39 );
	S3(88,0,92,44,27 );
	S3(89,0,25,1 );
	S3(90,0,23,1 );
	S3(91,0,95,45,73,23 );
	S3(91,0,72,30,56 );
	S3(92,0,88,46 );
	S3(92,0,93,43 );
	S3(92,0,94,45 );
	S3(93,0,92,46,27,11 );
	S3(94,0,92,46,27,23 );
	S3(94,309,95,45,3,73 );
	S3(94,0,611,45 );
	S3(95,0,94,46,11 );
	S3(95,0,92,27 );
	S3(95,0,91,44 );
	S3(96,0,66,44,11 );
	S3(97,0,66,48 );
	S3(97,0,72,44,17 );
	S3(97,0,98,29,45,73 );
	S3(98,0,97,46,72 );
	S3(98,0,99,44 );
	S3(99,0,98,50,73 );
	S3(99,0,301,43,23 );
	S3(99,0,100,43 );
	S3(100,0,301,44,23,11 );
	S3(100,0,99,44 );
	S3(100,159,302,71 );
	S3(100,0,33,71 );
	S3(100,0,101,47,22 );
	S3(101,0,100,46,71,11 );
	S3(102,0,103,30,74,11 );
	S3(103,0,102,29,38 );
	S3(103,0,104,30 );
	S3(103,114,618,46 );
	S3(103,115,619,46 );
	S3(103,0,64,46 );
	S3(104,0,103,29,74 );
	S3(104,0,105,30 );
	S3(105,0,104,29,11 );
	S3(105,0,103,74 );
	S3(106,0,64,29 );
	S3(106,0,65,44 );
	S3(106,0,108,43 );
	S3(107,0,131,46 );
	S3(107,0,132,49 );
	S3(107,0,133,47 );
	S3(107,0,134,48 );
	S3(107,0,135,29 );
	S3(107,0,136,50 );
	S3(107,0,137,43 );
	S3(107,0,138,44 );
	S3(107,0,139,45 );
	S3(107,0,61,30 );
	S3(108,95,556,43,45,46,47,48,49,50,29,30 );
	S3(108,0,106,43 );
	S3(108,0,626,44 );
	S3(109,0,69,46 );
	S3(109,0,113,45,75 );
	S3(110,0,71,44 );
	S3(110,0,20,39 );
	S3(111,0,70,45 );
	S3(111,40,50,30,39,56 );
	S3(111,50,53,30 );
	S3(111,0,45,30 );
	S3(112,0,131,49 );
	S3(112,0,132,45 );
	S3(112,0,133,43 );
	S3(112,0,134,50 );
	S3(112,0,135,48 );
	S3(112,0,136,47 );
	S3(112,0,137,44 );
	S3(112,0,138,30 );
	S3(112,0,139,29 );
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	S3(113,0,109,46,11,109 );
	S3(114,0,84,48 );
	S3(115,0,116,49 );
	S3(116,0,115,47 );
	S3(116,0,593,30 );
	S3(117,0,118,49 );
	S3(117,233,660,41,42,69,47 );
	S3(117,332,661,41 );
	S3(117,0,303,41 );
	S3(117,332,21,39 );
	S3(117,0,596,39 );
	S3(118,0,72,30 );
	S3(118,0,117,29 );
	S3(119,0,69,45,11 );
	S3(119,0,653,43,7 );
	S3(120,0,69,45 );
	S3(120,0,74,43 );
	S3(121,0,74,43,11 );
	S3(121,0,653,45,7 );
	S3(122,0,123,47 );
	S3(122,233,660,41,42,69,49 );
	S3(122,0,303,41 );
	S3(122,0,596,39 );
	S3(122,0,124,77 );
	S3(122,0,126,28 );
	S3(122,0,129,40 );
	S3(123,0,122,44 );
	S3(123,0,124,43,77 );
	S3(123,0,126,28 );
	S3(123,0,129,40 );
	S3(124,0,123,44 );
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	S3(124,0,128,48,37,30 );
	S3(124,0,126,28 );
	S3(124,0,129,40 );
	S3(125,0,124,46,77 );
	S3(125,0,126,45,28 );
	S3(125,0,127,43,17 );
	S3(126,0,125,46,23,11 );
	S3(126,0,124,77 );
	S3(126,0,610,30,39 );
	S3(127,0,125,44,11,17 );
	S3(127,0,124,77 );
	S3(127,0,126,28 );
	S3(128,0,124,45,29,77 );
	S3(128,0,129,46,30,40 );
	S3(128,0,126,28 );
	S3(129,0,128,44,29 );
	S3(129,0,124,77 );
	S3(129,0,130,43,19,40,3 );
	S3(129,0,126,28 );
	S3(130,0,129,44,11 );
	S3(130,0,124,77 );
	S3(130,0,126,28 );
	S3(131,0,107,44 );
	S3(131,0,132,48 );
	S3(131,0,133,50 );
	S3(131,0,134,49 );
	S3(131,0,135,47 );
	S3(131,0,136,29 );
	S3(131,0,137,30 );
	S3(131,0,138,45 );
	S3(131,0,139,46 );
	S3(131,0,112,43 );
	S3(132,0,107,50 );
	S3(132,0,131,29 );
	S3(132,0,133,45 );
	S3(132,0,134,46 );
	S3(132,0,135,44 );
	S3(132,0,136,49 );
	S3(132,0,137,47 );
	S3(132,0,138,43 );
	S3(132,0,139,30 );
	S3(132,0,112,48 );
	S3(133,0,107,29 );
	S3(133,0,131,30 );
	S3(133,0,132,44 );
	S3(133,0,134,47 );
	S3(133,0,135,49 );
	S3(133,0,136,43 );
	S3(133,0,137,45 );
	S3(133,0,138,50 );
	S3(133,0,139,48 );
	S3(133,0,112,46 );
	S3(134,0,107,47 );
	S3(134,0,131,45 );
	S3(134,0,132,50 );
	S3(134,0,133,48 );
	S3(134,0,135,43 );
	S3(134,0,136,30 );
	S3(134,0,137,46 );
	S3(134,0,138,29 );
	S3(134,0,139,44 );
	S3(134,0,112,49 );
	S3(135,0,107,45 );
	S3(135,0,131,48 );
	S3(135,0,132,30 );
	S3(135,0,133,46 );
	S3(135,0,134,43 );
	S3(135,0,136,44 );
	S3(135,0,137,49 );
	S3(135,0,138,47 );
	S3(135,0,139,50 );
	S3(135,0,112,29 );
	S3(136,0,107,43 );
	S3(136,0,131,44 );
	S3(136,0,132,29 );
	S3(136,0,133,49 );
	S3(136,0,134,30 );
	S3(136,0,135,46 );
	S3(136,0,137,50 );
	S3(136,0,138,48 );
	S3(136,0,139,47 );
	S3(136,0,112,45 );
	S3(137,0,107,48 );
	S3(137,0,131,47 );
	S3(137,0,132,46 );
	S3(137,0,133,30 );
	S3(137,0,134,29 );
	S3(137,0,135,50 );
	S3(137,0,136,45 );
	S3(137,0,138,49 );
	S3(137,0,139,43 );
	S3(137,0,112,44 );
	S3(138,0,107,30 );
	S3(138,0,131,43 );
	S3(138,0,132,47 );
	S3(138,0,133,29 );
	S3(138,0,134,44 );
	S3(138,0,135,45 );
	S3(138,0,136,46 );
	S3(138,0,137,48 );
	S3(138,0,139,49 );
	S3(138,0,112,50 );
	S3(139,0,107,49 );
	S3(139,0,131,50 );
	S3(139,0,132,43 );
	S3(139,0,133,44 );
	S3(139,0,134,45 );
	S3(139,0,135,30 );
	S3(139,0,136,48 );
	S3(139,0,137,29 );
	S3(139,0,138,46 );
	S3(139,0,112,47 );
	S3(140,0,112,45,11 );
}
function Section4 () {
	S4(2,"ROAD"); 
	S4(2,"HILL"); 
	S4(3,"ENTER"); 
	S4(4,"UPSTREAM"); 
	S4(5,"DOWNSTRE"); 
	S4(6,"FOREST"); 
	S4(7,"FORWARD"); 
	S4(7,"CONTINUE"); 
	S4(7,"ONWARD"); 
	S4(8,"BACK"); 
	S4(8,"RETURN"); 
	S4(8,"RETREAT"); 
	S4(9,"VALLEY"); 
	S4(10,"STAIR"); 
	S4(11,"OUT"); 
	S4(11,"OUTSIDE"); 
	S4(11,"EXIT"); 
	S4(11,"LEAVE"); 
	S4(12,"BUILDING"); 
	S4(12,"HOUSE"); 
	S4(13,"GULLY"); 
	S4(14,"STREAM"); 
	S4(15,"ROCK"); 
	S4(16,"BED"); 
	S4(17,"CRAWL"); 
	S4(18,"COBBLE"); 
	S4(19,"INWARD"); 
	S4(19,"INSIDE"); 
	S4(19,"IN"); 
	S4(20,"SURFACE"); 
	S4(21,"NULL"); 
	S4(21,"NOWHERE"); 
	S4(22,"DARK"); 
	S4(23,"PASSAGE"); 
	S4(23,"TUNNEL"); 
	S4(24,"LOW"); 
	S4(25,"CANYON"); 
	S4(26,"AWKWARD"); 
	S4(27,"GIANT"); 
	S4(28,"VIEW"); 
	S4(29,"UPWARD"); 
	S4(29,"UP"); 
	S4(29,"U"); 
	S4(29,"ABOVE"); 
	S4(29,"ASCEND"); 
	S4(30,"D"); 
	S4(30,"DOWN"); 
	S4(30,"DESCEND"); 
	S4(31,"PIT"); 
	S4(32,"OUTDOORS"); 
	S4(33,"CRACK"); 
	S4(34,"STEPS"); 
	S4(35,"DOME"); 
	S4(36,"LEFT"); 
	S4(37,"RIGHT"); 
	S4(38,"HALL"); 
	S4(39,"JUMP"); 
	S4(40,"BARREN"); 
	S4(41,"OVER"); 
	S4(42,"ACROSS"); 
	S4(43,"EAST"); 
	S4(43,"E"); 
	S4(44,"WEST"); 
	S4(44,"W"); 
	S4(45,"NORTH"); 
	S4(45,"N"); 
	S4(46,"SOUTH"); 
	S4(46,"S"); 
	S4(47,"NE"); 
	S4(48,"SE"); 
	S4(49,"SW"); 
	S4(50,"NW"); 
	S4(51,"DEBRIS"); 
	S4(52,"HOLE"); 
	S4(53,"WALL"); 
	S4(54,"BROKEN"); 
	S4(55,"Y2"); 
	S4(56,"CLIMB"); 
	S4(57,"LOOK"); 
	S4(57,"EXAMINE"); 
	S4(57,"TOUCH"); 
	S4(57,"DESCRIBE"); 
	S4(58,"FLOOR"); 
	S4(59,"ROOM"); 
	S4(60,"SLIT"); 
	S4(61,"SLAB"); 
	S4(62,"XYZZY"); 
	S4(63,"DEPRESSI"); 
	S4(64,"ENTRANCE"); 
	S4(65,"PLUGH"); 
	S4(66,"SECRET"); 
	S4(67,"CAVE"); 
	S4(69,"CROSS"); 
	S4(70,"BEDQUILT"); 
	S4(71,"PLOVER"); 
	S4(72,"ORIENTAL"); 
	S4(73,"CAVERN"); 
	S4(74,"SHELL"); 
	S4(75,"RESERVOI"); 
	S4(76,"MAIN"); 
	S4(76,"OFFICE"); 
	S4(77,"FORK"); 
	S4(1001,"KEYS"); 
	S4(1001,"KEY"); 
	S4(1002,"LAMP"); 
	S4(1002,"HEADLAMP"); 
	S4(1002,"LANTERN"); 
	S4(1003,"GRATE"); 
	S4(1004,"CAGE"); 
	S4(1005,"ROD"); 
	S4(1006,"ROD"); //      (MUST BE NEXT OBJECT AFTER "REAL" ROD) 
	S4(1007,"STEPS"); 
	S4(1008,"BIRD"); 
	S4(1009,"DOOR"); 
	S4(1010,"PILLOW"); 
	S4(1010,"VELVET"); 
	S4(1011,"SNAKE"); 
	S4(1012,"FISSURE"); 
	S4(1013,"TABLET"); 
	S4(1014,"CLAM"); 
	S4(1015,"OYSTER"); 
	S4(1016,"MAGAZINE"); 
	S4(1016,"ISSUE"); 
	S4(1016,"SPELUNKE"); 
	S4(1016,"\"SPELUNK"); 
	S4(1017,"DWARF"); 
	S4(1018,"KNIFE"); 
	S4(1018,"KNIVES"); 
	S4(1019,"FOOD"); 
	S4(1019,"RATIONS"); 
	S4(1020,"BOTTLE"); 
	S4(1020,"JAR"); 
	S4(1021,"WATER"); 
	S4(1021,"H2O"); 
	S4(1022,"OIL"); 
	S4(1023,"MIRROR"); 
	S4(1024,"PLANT"); 
	S4(1024,"BEANS"); 
	S4(1025,"PLANT"); //     (MUST BE NEXT OBJECT AFTER "REAL" PLANT) 
	S4(1026,"STALACTI"); 
	S4(1027,"SHADOW"); 
	S4(1027,"FIGURE"); 
	S4(1028,"AXE"); 
	S4(1029,"DRAWING"); 
	S4(1030,"PIRATE"); 
	S4(1031,"DRAGON"); 
	S4(1032,"CHASM"); 
	S4(1033,"TROLL"); 
	S4(1034,"TROLL"); //     (MUST BE NEXT OBJECT AFTER "REAL" TROLL) 
	S4(1035,"BEAR"); 
	S4(1036,"MESSAGE"); 
	S4(1037,"VOLCANO"); 
	S4(1037,"GEYSER"); //    (SAME AS VOLCANO) 
	S4(1038,"MACHINE"); 
	S4(1038,"VENDING"); 
	S4(1039,"BATTERY"); 
	S4(1040,"CARPET"); 
	S4(1040,"MOSS"); 
	S4(1050,"GOLD"); 
	S4(1050,"NUGGET"); 
	S4(1051,"DIAMONDS"); 
	S4(1052,"SILVER"); 
	S4(1052,"BARS"); 
	S4(1053,"JEWELRY"); 
	S4(1054,"COINS"); 
	S4(1055,"CHEST"); 
	S4(1055,"BOX"); 
	S4(1055,"TREASURE"); 
	S4(1056,"EGGS"); 
	S4(1056,"EGG"); 
	S4(1056,"NEST"); 
	S4(1057,"TRIDENT"); 
	S4(1058,"VASE"); 
	S4(1058,"MING"); 
	S4(1058,"SHARD"); 
	S4(1058,"POTTER"); 
	S4(1059,"EMERALD"); 
	S4(1060,"PLATINUM"); 
	S4(1060,"PYRAMID"); 
	S4(1061,"PEARL"); 
	S4(1062,"RUG"); 
	S4(1062,"PERSIAN"); 
	S4(1063,"SPICES"); 
	S4(1064,"CHAIN"); 
	S4(2001,"CARRY"); 
	S4(2001,"TAKE"); 
	S4(2001,"KEEP"); 
	S4(2001,"CATCH"); 
	S4(2001,"STEAL"); 
	S4(2001,"CAPTURE"); 
	S4(2001,"GET"); 
	S4(2001,"TOTE"); 
	S4(2002,"DROP"); 
	S4(2002,"RELEASE"); 
	S4(2002,"FREE"); 
	S4(2002,"DISCARD"); 
	S4(2002,"DUMP"); 
	S4(2003,"SAY"); 
	S4(2003,"CHANT"); 
	S4(2003,"SING"); 
	S4(2003,"UTTER"); 
	S4(2003,"MUMBLE"); 
	S4(2004,"UNLOCK"); 
	S4(2004,"OPEN"); 
	S4(2005,"NOTHING"); 
	S4(2006,"LOCK"); 
	S4(2006,"CLOSE"); 
	S4(2007,"LIGHT"); 
	S4(2007,"ON"); 
	S4(2008,"EXTINGUI"); 
	S4(2008,"OFF"); 
	S4(2009,"WAVE"); 
	S4(2009,"SHAKE"); 
	S4(2009,"SWING"); 
	S4(2010,"CALM"); 
	S4(2010,"PLACATE"); 
	S4(2010,"TAME"); 
	S4(2011,"WALK"); 
	S4(2011,"RUN"); 
	S4(2011,"TRAVEL"); 
	S4(2011,"GO"); 
	S4(2011,"PROCEED"); 
	S4(2011,"CONTINUE"); 
	S4(2011,"EXPLORE"); 
	S4(2011,"GOTO"); 
	S4(2011,"FOLLOW"); 
	S4(2011,"TURN"); 
	S4(2012,"ATTACK"); 
	S4(2012,"KILL"); 
	S4(2012,"FIGHT"); 
	S4(2012,"HIT"); 
	S4(2012,"STRIKE"); 
	S4(2013,"POUR"); 
	S4(2014,"EAT"); 
	S4(2014,"DEVOUR"); 
	S4(2015,"DRINK"); 
	S4(2016,"RUB"); 
	S4(2017,"THROW"); 
	S4(2017,"TOSS"); 
	S4(2018,"QUIT"); 
	S4(2019,"FIND"); 
	S4(2019,"WHERE"); 
	S4(2020,"I"); 
	S4(2020,"INVENTOR"); 
	S4(2021,"FEED"); 
	S4(2022,"FILL"); 
	S4(2023,"BLAST"); 
	S4(2023,"DETONATE"); 
	S4(2023,"IGNITE"); 
	S4(2023,"BLOWUP"); 
	S4(2024,"SCORE"); 
	S4(2025,"FEE"); 
	S4(2025,"FIE"); 
	S4(2025,"FOE"); 
	S4(2025,"FOO"); 
	S4(2025,"FUM"); 
	S4(2026,"BRIEF"); 
	S4(2027,"READ"); 
	S4(2027,"PERUSE"); 
	S4(2028,"BREAK"); 
	S4(2028,"SHATTER"); 
	S4(2028,"SMASH"); 
	S4(2029,"WAKE"); 
	S4(2029,"DISTURB"); 
	S4(2030,"SUSPEND"); 
	S4(2030,"PAUSE"); 
	S4(2030,"SAVE"); 
	S4(2031,"HOURS"); 
	S4(2032,"RESTORE"); 
	S4(2032,"RESUME"); 
	S4(3001,"FEE"); 
	S4(3002,"FIE"); 
	S4(3003,"FOE"); 
	S4(3004,"FOO"); 
	S4(3005,"FUM"); 
	S4(3050,"SESAME"); 
	S4(3050,"OPENSESA"); 
	S4(3050,"ABRA"); 
	S4(3050,"ABRACADA"); 
	S4(3050,"SHAZAM"); 
	S4(3050,"HOCUS"); 
	S4(3050,"POCUS"); 
	S4(3051,"HELP"); 
	S4(3051,"?"); 
	S4(3064,"TREE"); 
	S4(3064,"TREES"); 
	S4(3066,"DIG"); 
	S4(3066,"EXCAVATE"); 
	S4(3068,"LOST"); 
	S4(3069,"MIST"); 
	S4(3079,"NUTS"); 
	S4(3139,"STOP"); 
	S4(3142,"INFO"); 
	S4(3147,"SWIM"); 
}
function Section5 () {
	S5(1,"set of keys ");
	S5(0,"There are some keys on the ground here. ");
	S5(2,"brass lantern ");
	S5(0,"There is a shiny brass lamp nearby. ");
	S5(100,"There is a lamp shining nearby. ");
	S5(3,"*grate ");
	S5(0,"The grate is locked. ");
	S5(100,"The grate is open. ");
	S5(4,"wicker cage ");
	S5(0,"There is a small wicker cage discarded nearby. ");
	S5(5,"black rod ");
	S5(0,"A three foot black rod with a rusty star on an end lies nearby. ");
	S5(6,"black rod ");
	S5(0,"A three foot black rod with a rusty mark on an end lies nearby. ");
	S5(7,"*steps ");
	S5(0,"Rough stone steps lead down the pit. ");
	S5(100,"Rough stone steps lead up the dome. ");
	S5(8,"little bird in cage ");
	S5(0,"A cheerful little bird is sitting here singing. ");
	S5(100,"There is a little bird in the cage. ");
	S5(9,"*rusty door ");
	S5(0,"The way north is barred by a massive, rusty, iron door. ");
	S5(100,"The way north leads through a massive, rusty, iron door. ");
	S5(10,"velvet pillow ");
	S5(0,"A small velvet pillow lies on the floor. ");
	S5(11,"*snake ");
	S5(0,"A huge green fierce snake bars the way! ");
	S5(100,">$<  (chased away) ");
	S5(12,"*fissure ");
	S5(0,">$< ");
	S5(100,"A crystal bridge now spans the fissure. ");
	S5(200,"The crystal bridge has vanished! ");
	S5(13,"*stone tablet ");
	S5(0,"A massive stone tablet embedded in the wall reads: ");
	S5(0,"\"Congratulations on bringing light into the Dark Room!\" ");
	S5(14,"giant clam  >grunt!< ");
	S5(0,"There is an enormous clam here with its shell tightly closed. ");
	S5(15,"giant oyster  >groan!< ");
	S5(0,"There is an enormous oyster here with its shell tightly closed. ");
	S5(100,"Interesting.  There seems to be something written on the underside of ");
	S5(100,"the oyster. ");
	S5(16,"\"Spelunker Today\" ");
	S5(0,"There are a few recent issues of \"Spelunker Today\" magazine here. ");
	S5(19,"tasty food ");
	S5(0,"There is food here. ");
	S5(20,"small bottle ");
	S5(0,"There is a bottle of water here. ");
	S5(100,"There is an empty bottle here. ");
	S5(200,"There is a bottle of oil here. ");
	S5(21,"water in the bottle ");
	S5(22,"oil in the bottle ");
	S5(23,"*mirror ");
	S5(0,">$< ");
	S5(24,"*plant ");
	S5(0,"There is a tiny little plant in the pit, murmuring \"Water, water, ...\" ");
	S5(100,"The plant spurts into furious growth for a few seconds. ");
	S5(200,"There is a 12-foot-tall beanstalk stretching up out of the pit, ");
	S5(200,"bellowing \"Water!! Water!!\" ");
	S5(300,"The plant grows explosively, almost filling the bottom of the pit. ");
	S5(400,"There is a gigantic beanstalk stretching all the way up to the hole. ");
	S5(500,"You've over-watered the plant!  It's shriveling up!  It's, it's... ");
	S5(25,"*phony plant (seen in twopit room only when tall enough) ");
	S5(0,">$< ");
	S5(100,"The top of a 12-foot-tall beanstalk is poking out of the west pit. ");
	S5(200,"There is a huge beanstalk growing out of the west pit up to the hole. ");
	S5(26,"*stalactite ");
	S5(0,">$< ");
	S5(27,"*shadowy figure ");
	S5(0,"The shadowy figure seems to be trying to attract your attention. ");
	S5(28,"dwarf's axe ");
	S5(0,"There is a little axe here. ");
	S5(100,"There is a little axe lying beside the bear. ");
	S5(29,"*cave drawings ");
	S5(0,">$< ");
	S5(30,"*pirate ");
	S5(0,">$< ");
	S5(31,"*dragon ");
	S5(0,"A huge green fierce dragon bars the way! ");
	S5(100,"Congratulations!  You have just vanquished a dragon with your bare ");
	S5(100,"hands!  (Unbelievable, isn't it?) ");
	S5(200,"The body of a huge green dead dragon is lying off to one side. ");
	S5(32,"*chasm ");
	S5(0,"A rickety wooden bridge extends across the chasm, vanishing into the ");
	S5(0,"mist.  A sign posted on the bridge reads, \"Stop! Pay troll!\" ");
	S5(100,"The wreckage of a bridge (and a dead bear) can be seen at the bottom ");
	S5(100,"of the chasm. ");
	S5(33,"*troll ");
	S5(0,"A burly troll stands by the bridge and insists you throw him a ");
	S5(0,"treasure before you may cross. ");
	S5(100,"The troll steps out from beneath the bridge and blocks your way. ");
	S5(200,">$<  (chased away) ");
	S5(34,"*phony troll ");
	S5(0,"The troll is nowhere to be seen. ");
	S5(35,">$<  (bear uses rtext 141) ");
	S5(0,"There is a ferocious cave bear eying you from the far end of the room! ");
	S5(100,"There is a gentle cave bear sitting placidly in one corner. ");
	S5(200,"There is a contented-looking bear wandering about nearby. ");
	S5(300,">$<  (dead) ");
	S5(36,"*message in second maze ");
	S5(0,"There is a message scrawled in the dust in a flowery script, reading: ");
	S5(0,"\"This is not the maze where the pirate leaves his treasure chest.\" ");
	S5(37,"*volcano and/or geyser ");
	S5(0,">$< ");
	S5(38,"*vending machine ");
	S5(0,"There is a massive vending machine here.  The instructions on it read: ");
	S5(0,"\"Drop coins here to receive fresh batteries.\" ");
	S5(39,"batteries ");
	S5(0,"There are fresh batteries here. ");
	S5(100,"Some worn-out batteries have been discarded nearby. ");
	S5(40,"*carpet and/or moss ");
	S5(0,">$< ");
	S5(50,"large gold nugget ");
	S5(0,"There is a large sparkling nugget of gold here! ");
	S5(51,"several diamonds ");
	S5(0,"There are diamonds here! ");
	S5(52,"bars of silver ");
	S5(0,"There are bars of silver here! ");
	S5(53,"precious jewelry ");
	S5(0,"There is precious jewelry here! ");
	S5(54,"rare coins ");
	S5(0,"There are many coins here! ");
	S5(55,"treasure chest ");
	S5(0,"The pirate's treasure chest is here! ");
	S5(56,"golden eggs ");
	S5(0,"There is a large nest here, full of golden eggs! ");
	S5(100,"The nest of golden eggs has vanished! ");
	S5(200,"Done! ");
	S5(57,"jeweled trident ");
	S5(0,"There is a jewel-encrusted trident here! ");
	S5(58,"Ming vase ");
	S5(0,"There is a delicate, precious, Ming vase here! ");
	S5(100,"The vase is now resting, delicately, on a velvet pillow. ");
	S5(200,"The floor is littered with worthless shards of pottery. ");
	S5(300,"The Ming vase drops with a delicate crash. ");
	S5(59,"egg-sized emerald ");
	S5(0,"There is an emerald here the size of a plover's egg! ");
	S5(60,"platinum pyramid ");
	S5(0,"There is a platinum pyramid here, 8 inches on a side! ");
	S5(61,"glistening pearl ");
	S5(0,"Off to one side lies a glistening pearl! ");
	S5(62,"persian rug ");
	S5(0,"There is a persian rug spread out on the floor! ");
	S5(100,"The dragon is sprawled out on a persian rug!! ");
	S5(63,"rare spices ");
	S5(0,"There are rare spices here! ");
	S5(64,"golden chain ");
	S5(0,"There is a golden chain lying in a heap on the floor! ");
	S5(100,"The bear is locked to the wall with a golden chain! ");
	S5(200,"There is a golden chain locked to the wall! ");
}
function Section6 () {
	S6(1,"Somewhere nearby is Colossal Cave, where others have found fortunes in ");
	S6(1,"treasure and gold, though it is rumored that some who enter are never ");
	S6(1,"seen again.  Magic is said to work in the cave.  I will be your eyes ");
	S6(1,"and hands.  Direct me with commands of 1 or 2 words.  I should warn ");
	S6(1,"you that I look at only the first eight letters of each word. ");
	S6(1,"(Should you get stuck, type \"HELP\" for some general hints.  For infor- ");
	S6(1,"mation on how to end your adventure, etc., type \"INFO\".) ");
	S6(1,"			- - - ");
	S6(1,"This program was originally developed by Willie Crowther.  Most of the ");
	S6(1,"features of the current program were added by Don Woods (DON @ SU-AI). ");
	S6(1,"The current version was done by Kent Blackett and Bob Supnik. ");
	S6(1,"			- - - ");
	S6(1,"Bug reports and other correspondence should be sent to: ");
	S6(1," ");
	S6(1,"	Digital Equipment Computer Users Society ");
	S6(1,"	One Iron Way, MR2-3/E55 ");
	S6(1,"	Marlboro, Mass. 01752 ");
	S6(1,"	Attn:  Adventure Maintenance ");
	S6(1," ");
	S6(2,"A little dwarf with a big knife blocks your way. ");
	S6(3,"A little dwarf just walked around a corner, saw you, threw a little ");
	S6(3,"axe at you which missed, cursed, and ran away. ");
	S6(4,"There is a threatening little dwarf in the room with you! ");
	S6(5,"One sharp nasty knife is thrown at you! ");
	S6(6,"None of them hit you! ");
	S6(7,"One of them gets you! ");
	S6(8,"A hollow voice says \"PLUGH\". ");
	S6(9,"There is no way to go that direction. ");
	S6(10,"I am unsure how you are facing.  Use compass points or nearby objects. ");
	S6(11,"I don't know \"IN\" from \"OUT\" here.  Use compass points or name ");
	S6(11,"something in the general direction you want to go. ");
	S6(12,"I don't know how to apply that word here. ");
	S6(13,"I don't understand that! ");
	S6(14,"I'm game.  Would you care to explain how? ");
	S6(15,"Sorry, but I am not allowed to give more detail.  I will repeat the ");
	S6(15,"long description of your location. ");
	S6(16,"It is now pitch dark.  If you proceed you will likely fall into a pit. ");
	S6(17,"If you prefer, simply type \"W\" rather than \"WEST\". ");
	S6(18,"Are you trying to catch the bird? ");
	S6(19,"The bird is frightened right now and you cannot catch it no matter ");
	S6(19,"what you try.  Perhaps you might try later. ");
	S6(20,"Are you trying to somehow deal with the snake? ");
	S6(21,"You can't kill the snake, or drive it away, or avoid it, or anything ");
	S6(21,"like that.  There is a way to get by, but you don't have the necessary ");
	S6(21,"resources right now. ");
	S6(22,"Do you really want to quit now? ");
	S6(23,"You fell into a pit and broke every bone in your body! ");
	S6(24,"You are already carrying it! ");
	S6(25,"You can't be serious! ");
	S6(26,"The bird was unafraid when you entered, but as you approach it becomes ");
	S6(26,"disturbed and you cannot catch it. ");
	S6(27,"You can catch the bird, but you cannot carry it. ");
	S6(28,"There is nothing here with a lock! ");
	S6(29,"You aren't carrying it! ");
	S6(30,"The little bird attacks the green snake, and in an astounding flurry ");
	S6(30,"drives the snake away. ");
	S6(31,"You have no keys! ");
	S6(32,"It has no lock. ");
	S6(33,"I don't know how to lock or unlock such a thing. ");
	S6(34,"It was already locked. ");
	S6(35,"The grate is now locked. ");
	S6(36,"The grate is now unlocked. ");
	S6(37,"It was already unlocked. ");
	S6(38,"You have no source of light. ");
	S6(39,"Your lamp is now on. ");
	S6(40,"Your lamp is now off. ");
	S6(41,"There is no way to get past the bear to unlock the chain, which is ");
	S6(41,"probably just as well. ");
	S6(42,"Nothing happens. ");
	S6(43,"Where? ");
	S6(44,"There is nothing here to attack. ");
	S6(45,"The little bird is now dead.  Its body disappears. ");
	S6(46,"Attacking the snake both doesn't work and is very dangerous. ");
	S6(47,"You killed a little dwarf. ");
	S6(48,"You attack a little dwarf, but he dodges out of the way. ");
	S6(49,"With what?  Your bare hands? ");
	S6(50,"Good try, but that is an old worn-out magic word. ");
	S6(51,"I know of places, actions, and things.  Most of my vocabulary ");
	S6(51,"describes places and is used to move you there.  To move, try words ");
	S6(51,"like \"FOREST\", \"DNSTREAM\", \"ENTER\", \"EAST\", \"WEST\", \"NORTH\", \"SOUTH\", ");
	S6(51,"\"UP\", or \"DOWN\".  I know about a few special objects, like a black rod ");
	S6(51,"hidden in the cave.  These objects can be manipulated using some of ");
	S6(51,"the action words that I know.  Usually you will need to give both the ");
	S6(51,"object and action words (in either order), but sometimes I can infer ");
	S6(51,"the object from the verb alone.  Some objects also imply verbs; in ");
	S6(51,"particular, \"INVENTORY\" implies \"TAKE INVENTORY\", which causes me to ");
	S6(51,"give you a list of what you're carrying.  The objects have side ");
	S6(51,"effects; for instance, the rod scares the bird.  Usually people having ");
	S6(51,"trouble moving just need to try a few more words.  Usually people ");
	S6(51,"trying unsuccessfully to manipulate an object are attempting something ");
	S6(51,"beyond their (or my!) capabilities and should try a completely ");
	S6(51,"different tack.  To speed the game you can sometimes move long ");
	S6(51,"distances with a single word.  For example, \"BUILDING\" usually gets ");
	S6(51,"you to the building from anywhere above ground except when lost in the ");
	S6(51,"forest.  Also, note that cave passages turn a lot, and that leaving a ");
	S6(51,"room to the north does not guarantee entering the next from the south. ");
	S6(51,"Good luck! ");
	S6(52,"It misses! ");
	S6(53,"It gets you! ");
	S6(54,"Ok ");
	S6(55,"You can't unlock the keys. ");
	S6(56,"You have crawled around in some little holes and wound up back in the ");
	S6(56,"main passage. ");
	S6(57,"I don't know where the cave is, but hereabouts no stream can run on ");
	S6(57,"the surface for long.  I would try the stream. ");
	S6(58,"I need more detailed instructions to do that. ");
	S6(59,"I can only tell you what you see as you move about and manipulate ");
	S6(59,"things.  I cannot tell you where remote things are. ");
	S6(60,"I don't know that word. ");
	S6(61,"What? ");
	S6(62,"Are you trying to get into the cave? ");
	S6(63,"The grate is very solid and has a hardened steel lock.  You cannot ");
	S6(63,"enter without a key, and there are no keys nearby.  I would recommend ");
	S6(63,"looking elsewhere for the keys. ");
	S6(64,"The trees of the forest are large hardwood oak and maple, with an ");
	S6(64,"occasional grove of pine or spruce.  There is quite a bit of under- ");
	S6(64,"growth, largely birch and ash saplings plus nondescript bushes of ");
	S6(64,"various sorts.  This time of year visibility is quite restricted by ");
	S6(64,"all the leaves, but travel is quite easy if you detour around the ");
	S6(64,"spruce and berry bushes. ");
	S6(65,"Welcome to Adventure!!  Would you like instructions? ");
	S6(66,"Digging without a shovel is quite impractical.  Even with a shovel ");
	S6(66,"progress is unlikely. ");
	S6(67,"Blasting requires dynamite. ");
	S6(68,"I'm as confused as you are. ");
	S6(69,"Mist is a white vapor, usually water, seen from time to time in ");
	S6(69,"caverns.  It can be found anywhere but is frequently a sign of a deep ");
	S6(69,"pit leading down to water. ");
	S6(70,"Your feet are now wet. ");
	S6(71,"I think I just lost my appetite. ");
	S6(72,"Thank you, it was delicious! ");
	S6(73,"You have taken a drink from the stream.  The water tastes strongly of ");
	S6(73,"minerals but is not unpleasant.  It is extremely cold. ");
	S6(74,"The bottle of water is now empty. ");
	S6(75,"Rubbing the electric lamp is not particularly rewarding.  Anyway, ");
	S6(75,"nothing exciting happens. ");
	S6(76,"Peculiar.  Nothing unexpected happens. ");
	S6(77,"Your bottle is empty, and the ground is wet. ");
	S6(78,"You can't pour that. ");
	S6(79,"Watch it! ");
	S6(80,"Which way? ");
	S6(81,"Oh dear, you seem to have gotten yourself killed.  I might be able to ");
	S6(81,"help you out, but I've never really done this before.  Do you want me ");
	S6(81,"to try to reincarnate you? ");
	S6(82,"All right.  But don't blame me if something goes wr...... ");
	S6(82,"                    --- Poof!! --- ");
	S6(82,"You are engulfed in a cloud of orange smoke.  Coughing and gasping, ");
	S6(82,"you emerge from the smoke and find.... ");
	S6(83,"You clumsy oaf, you've done it again!  I don't know how long I can ");
	S6(83,"keep this up.  Do you want me to try reincarnating you again? ");
	S6(84,"Okay, now where did I put my orange smoke?....  >Poof!< ");
	S6(84,"Everything disappears in a dense cloud of orange smoke. ");
	S6(85,"Now you've really done it!  I'm out of orange smoke!  You don't expect ");
	S6(85,"me to do a decent reincarnation without any orange smoke, do you? ");
	S6(86,"Okay, if you're so smart, do it yourself!  I'm leaving! ");
	S6(90,">>> messages 81 thru 90 are reserved for \"obituaries\". <<< ");
	S6(91,"Sorry, but I no longer seem to remember how it was you got here. ");
	S6(92,"You can't carry anything more.  You'll have to drop something first. ");
	S6(93,"You can't go through a locked steel grate! ");
	S6(94,"I believe what you want is right here with you. ");
	S6(95,"You don't fit through a two-inch slit! ");
	S6(96,"I respectfully suggest you go across the bridge instead of jumping. ");
	S6(97,"There is no way across the fissure. ");
	S6(98,"You're not carrying anything. ");
	S6(99,"You are currently holding the following: ");
	S6(100,"It's not hungry (it's merely pinin' for the fjords).  Besides, you ");
	S6(100,"have no bird seed. ");
	S6(101,"The snake has now devoured your bird. ");
	S6(102,"There's nothing here it wants to eat (except perhaps you). ");
	S6(103,"You fool, dwarves eat only coal!  Now you've made him REALLY mad!! ");
	S6(104,"You have nothing in which to carry it. ");
	S6(105,"Your bottle is already full. ");
	S6(106,"There is nothing here with which to fill the bottle. ");
	S6(107,"Your bottle is now full of water. ");
	S6(108,"Your bottle is now full of oil. ");
	S6(109,"You can't fill that. ");
	S6(110,"Don't be ridiculous! ");
	S6(111,"The door is extremely rusty and refuses to open. ");
	S6(112,"The plant indignantly shakes the oil off its leaves and asks, \"Water?\" ");
	S6(113,"The hinges are quite thoroughly rusted now and won't budge. ");
	S6(114,"The oil has freed up the hinges so that the door will now move, ");
	S6(114,"although it requires some effort. ");
	S6(115,"The plant has exceptionally deep roots and cannot be pulled free. ");
	S6(116,"The dwarves' knives vanish as they strike the walls of the cave. ");
	S6(117,"Something you're carrying won't fit through the tunnel with you. ");
	S6(117,"You'd best take inventory and drop something. ");
	S6(118,"You can't fit this five-foot clam through that little passage! ");
	S6(119,"You can't fit this five-foot oyster through that little passage! ");
	S6(120,"I advise you to put down the clam before opening it.  >Strain!< ");
	S6(121,"I advise you to put down the oyster before opening it.  >Wrench!< ");
	S6(122,"You don't have anything strong enough to open the clam. ");
	S6(123,"You don't have anything strong enough to open the oyster. ");
	S6(124,"A glistening pearl falls out of the clam and rolls away.  Goodness, ");
	S6(124,"this must really be an oyster.  (I never was very good at identifying ");
	S6(124,"bivalves.)  Whatever it is, it has now snapped shut again. ");
	S6(125,"The oyster creaks open, revealing nothing but oyster inside.  It ");
	S6(125,"promptly snaps shut again. ");
	S6(126,"You have crawled around in some little holes and found your way ");
	S6(126,"blocked by a recent cave-in.  You are now back in the main passage. ");
	S6(127,"There are faint rustling noises from the darkness behind you. ");
	S6(128,"Out from the shadows behind you pounces a bearded pirate!  \"Har, har,\" ");
	S6(128,"he chortles, \"I'll just take all this booty and hide it away with me ");
	S6(128,"chest deep in the maze!\"  He snatches your treasure and vanishes into ");
	S6(128,"the gloom. ");
	S6(129,"A sepulchral voice reverberating through the cave, says, \"Cave closing ");
	S6(129,"soon.  All adventurers exit immediately through Main Office.\" ");
	S6(130,"A mysterious recorded voice groans into life and announces: ");
	S6(130,"   \"This exit is closed.  Please leave via Main Office.\" ");
	S6(131,"It looks as though you're dead.  Well, seeing as how it's so close to ");
	S6(131,"closing time anyway, I think we'll just call it a day. ");
	S6(132,"The sepulchral voice entones, \"The cave is now closed.\"  As the echoes ");
	S6(132,"fade, there is a blinding flash of light (and a small puff of orange ");
	S6(132,"smoke). . . .    As your eyes refocus, you look around and find... ");
	S6(133,"There is a loud explosion, and a twenty-foot hole appears in the far ");
	S6(133,"wall, burying the dwarves in the rubble.  You march through the hole ");
	S6(133,"and find yourself in the Main Office, where a cheering band of ");
	S6(133,"friendly elves carry the conquering adventurer off into the sunset. ");
	S6(134,"There is a loud explosion, and a twenty-foot hole appears in the far ");
	S6(134,"wall, burying the snakes in the rubble.  A river of molten lava pours ");
	S6(134,"in through the hole, destroying everything in its path, including you! ");
	S6(135,"There is a loud explosion, and you are suddenly splashed across the ");
	S6(135,"walls of the room. ");
	S6(136,"The resulting ruckus has awakened the dwarves.  There are now several ");
	S6(136,"threatening little dwarves in the room with you!  Most of them throw ");
	S6(136,"knives at you!  All of them get you! ");
	S6(137,"Oh, leave the poor unhappy bird alone. ");
	S6(138,"I daresay whatever you want is around here somewhere. ");
	S6(139,"I don't know the word \"STOP\".  Use \"QUIT\" if you want to give up. ");
	S6(140,"You can't get there from here. ");
	S6(141,"You are being followed by a very large, tame bear. ");
	S6(142,"If you want to end your adventure early, say \"QUIT\".  To suspend your ");
	S6(142,"adventure such that you can continue later, say \"SUSPEND\" (or \"PAUSE\" ");
	S6(142,"or \"SAVE\").  To see what hours the cave is normally open, say \"HOURS\". ");
	S6(142,"To see how well you're doing, say \"SCORE\".  To get full credit for a ");
	S6(142,"treasure, you must leave it safely in the building, though you get ");
	S6(142,"partial credit just for locating it.  You lose points for getting ");
	S6(142,"killed, or for quitting, though the former costs you more.  There are ");
	S6(142,"also points based on how much (if any) of the cave you've managed to ");
	S6(142,"explore; in particular, there is a large bonus just for getting in (to ");
	S6(142,"distinguish the beginners from the rest of the pack), and there are ");
	S6(142,"other ways to determine whether you've been through some of the more ");
	S6(142,"harrowing sections.  If you think you've found all the treasures, just ");
	S6(142,"keep exploring for a while.  If nothing interesting happens, you ");
	S6(142,"haven't found them all yet.  If something interesting DOES happen, ");
	S6(142,"it means you're getting a bonus and have an opportunity to garner many ");
	S6(142,"more points in the master's section.  I may occasionally offer hints ");
	S6(142,"if you seem to be having trouble.  If I do, I'll warn you in advance ");
	S6(142,"how much it will affect your score to accept the hints.  Finally, to ");
	S6(142,"save paper, you may specify \"BRIEF\", which tells me never to repeat ");
	S6(142,"the full description of a place unless you explicitly ask me to. ");
	S6(143,"Do you indeed wish to quit now? ");
	S6(144,"There is nothing here with which to fill the vase. ");
	S6(145,"The sudden change in temperature has delicately shattered the vase. ");
	S6(146,"It is beyond your power to do that. ");
	S6(147,"I don't know how. ");
	S6(148,"It is too far up for you to reach. ");
	S6(149,"You killed a little dwarf.  The body vanishes in a cloud of greasy ");
	S6(149,"black smoke. ");
	S6(150,"The shell is very strong and is impervious to attack. ");
	S6(151,"What's the matter, can't you read?  Now you'd best start over. ");
	S6(152,"The axe bounces harmlessly off the dragon's thick scales. ");
	S6(153,"The dragon looks rather nasty.  You'd best not try to get by. ");
	S6(154,"The little bird attacks the green dragon, and in an astounding flurry ");
	S6(154,"gets burnt to a cinder.  The ashes blow away. ");
	S6(155,"On what? ");
	S6(156,"Okay, from now on I'll only describe a place in full the first time ");
	S6(156,"you come to it.  To get the full description, say \"LOOK\". ");
	S6(157,"Trolls are close relatives with the rocks and have skin as tough as ");
	S6(157,"that of a rhinoceros.  The troll fends off your blows effortlessly. ");
	S6(158,"The troll deftly catches the axe, examines it carefully, and tosses it ");
	S6(158,"back, declaring, \"Good workmanship, but it's not valuable enough.\" ");
	S6(159,"The troll catches your treasure and scurries away out of sight. ");
	S6(160,"The troll refuses to let you cross. ");
	S6(161,"There is no longer any way across the chasm. ");
	S6(162,"Just as you reach the other side, the bridge buckles beneath the ");
	S6(162,"weight of the bear, which was still following you around.  You ");
	S6(162,"scrabble desperately for support, but as the bridge collapses you ");
	S6(162,"stumble back and fall into the chasm. ");
	S6(163,"The bear lumbers toward the troll, who lets out a startled shriek and ");
	S6(163,"scurries away.  The bear soon gives up the pursuit and wanders back. ");
	S6(164,"The axe misses and lands near the bear where you can't get at it. ");
	S6(165,"With what?  Your bare hands?  Against HIS bear hands?? ");
	S6(166,"The bear is confused; he only wants to be your friend. ");
	S6(167,"For crying out loud, the poor thing is already dead! ");
	S6(168,"The bear eagerly wolfs down your food, after which he seems to calm ");
	S6(168,"down considerably and even becomes rather friendly. ");
	S6(169,"The bear is still chained to the wall. ");
	S6(170,"The chain is still locked. ");
	S6(171,"The chain is now unlocked. ");
	S6(172,"The chain is now locked. ");
	S6(173,"There is nothing here to which the chain can be locked. ");
	S6(174,"There is nothing here to eat. ");
	S6(175,"Do you want the hint? ");
	S6(176,"Do you need help getting out of the maze? ");
	S6(177,"You can make the passages look less alike by dropping things. ");
	S6(178,"Are you trying to explore beyond the Plover Room? ");
	S6(179,"There is a way to explore that region without having to worry about ");
	S6(179,"falling into a pit.  None of the objects available is immediately ");
	S6(179,"useful in discovering the secret. ");
	S6(180,"Do you need help getting out of here? ");
	S6(181,"Don't go west. ");
	S6(182,"Gluttony is not one of the troll's vices.  Avarice, however, is. ");
	S6(183,"Your lamp is getting dim.  You'd best start wrapping this up, unless ");
	S6(183,"you can find some fresh batteries.  I seem to recall there's a vending ");
	S6(183,"machine in the maze.  Bring some coins with you. ");
	S6(184,"Your lamp has run out of power. ");
	S6(185,"There's not much point in wandering around out here, and you can't ");
	S6(185,"explore the cave without a lamp.  So let's just call it a day. ");
	S6(186,"There are faint rustling noises from the darkness behind you.  As you ");
	S6(186,"turn toward them, the beam of your lamp falls across a bearded pirate. ");
	S6(186,"He is carrying a large chest.  \"Shiver me timbers!\" he cries, \"I've ");
	S6(186,"been spotted!  I'd best hie meself off to the maze to hide me chest!\" ");
	S6(186,"With that, he vanishes into the gloom. ");
	S6(187,"Your lamp is getting dim.  You'd best go back for those batteries. ");
	S6(188,"Your lamp is getting dim.  I'm taking the liberty of replacing the ");
	S6(188,"batteries. ");
	S6(189,"Your lamp is getting dim, and you're out of spare batteries.  You'd ");
	S6(189,"best start wrapping this up. ");
	S6(190,"I'm afraid the magazine is written in dwarvish. ");
	S6(191,"\"This is not the maze where the pirate leaves his treasure chest.\" ");
	S6(192,"Hmmm, this looks like a clue, which means it'll cost you 10 points to ");
	S6(192,"read it.  Should I go ahead and read it anyway? ");
	S6(193,"It says, \"There is something strange about this place, such that one ");
	S6(193,"of the words I've always known now has a new effect.\" ");
	S6(194,"It says the same thing it did before. ");
	S6(195,"I'm afraid I don't understand. ");
	S6(196,"\"Congratulations on bringing light into the Dark Room!\" ");
	S6(197,"You strike the mirror a resounding blow, whereupon it shatters into a ");
	S6(197,"myriad tiny fragments. ");
	S6(198,"You have taken the vase and hurled it delicately to the ground. ");
	S6(199,"You prod the nearest dwarf, who wakes up grumpily, takes one look at ");
	S6(199,"you, curses, and grabs for his axe. ");
	S6(200,"Is this acceptable? ");
	S6(201,"Colossal Cave is ALWAYS open, provided this is your computer. ");
}
function Section7 () {
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	S7(2,3 );
	S7(3,8,9 );
	S7(4,10 );
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}
function Section8 () {
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}
function Section9 () {
	S9(0,1,2,3,4,5,6,7,8,9,10 );
	S9(0,100,115,116,126 );
	S9(2,1,3,4,7,38,95,113,24 );
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	S9(3,46,47,48,54,56,58,82,85,86 );
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}
function Section10 () {
	S10(35,"You are obviously a Rank Amateur.  Better luck next time. ");
	S10(100,"Your score qualifies you as a Novice Class Adventurer. ");
	S10(130,"You have achieved the rating: \"Experienced Adventurer\". ");
	S10(200,"You may now consider yourself a \"Seasoned Adventurer\". ");
	S10(250,"You have reached \"Junior Master\" status. ");
	S10(300,"Your score puts you in Master Adventurer Class C. ");
	S10(330,"Your score puts you in Master Adventurer Class B. ");
	S10(349,"Your score puts you in Master Adventurer Class A. ");
	S10(9999,"All of Adventuredom gives tribute to you, Adventure Grandmaster! ");
}
function Section11 () {
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}
// </script>

